WARFRONT COMMAND
Det Cord Expeditions is now a persistent original sci-fi campaign. Build an operator, manage a four-slot loadout from the website, vote on mission contracts, recover Command Intel and blueprints, hunt persistent Nemesis threats, and fight for control across five connected sectors.
Helios Frontier, Graveyard Belt, Null Meridian, Ashen Reach and the Intel-locked Veiled Expanse.
Combat, Defense, Utility and Emergency. Medkits and insurance remain conditional reserves.
Command publishes three contracts per cycle. Authenticated operators vote from the terminal.
Reinforced Plating, Flux Scanner Array, Siege Charge and Trauma Beacon.
Five-sector Warfront
Survival alone no longer guarantees territory. Objectives, casualties, counteroffensives and diminishing returns determine control.
01 // Helios Frontier
RED TALON SYNDICATEOuter trade lanes, convoy interdictions and fast-response patrols. The entry point to the campaign.
02 // Graveyard Belt
SCRAP CORSAIRSDense wreck fields, salvage opportunities, recovery missions and contested industrial ruins.
03 // Null Meridian
VOIDBORNE COALITIONCoordinated hostile fleets, fortified objectives and high-value intelligence operations.
04 // Ashen Reach
VOR'KESH VANGUARDThe primary alien front. High casualty pressure, stronger boss activity and increased rare-material potential.
05 // Veiled Expanse
RIFTBORN HOSTClassified territory. The sector remains locked until Det Cord Command accumulates 100 Command Intel.
Frontline Pacing
Clean objective victories take ground. Failed objectives can produce no gain, while severe casualties and wipes can lose control.
Fortified Endgame
Positive gains shrink above 70%, and sectors at 95–99% can gain at most +1 per expedition.
Counteroffensives
Enemy factions can strike other unlocked sectors after expeditions, including previously secured territory.
Sector Benefits
DOMINANT/SECURED sectors activate campaign benefits such as Armory discounts, material bonuses, Intel and blueprint recovery.
Preparation is now a choice
Owning equipment no longer means automatically consuming all of it.
Persistent Loadouts
Every operator has one Combat, Defense, Utility and Emergency slot. The terminal saves the configuration between expeditions. Only selected and owned equipment activates.
Loadouts lock at FINAL CALL and remain locked while an expedition is active.
Conditional Reserves
Medkits only consume when healing an existing injury. Death Insurance only consumes if an operator dies. Emergency equipment only consumes when a death roll actually occurs.
Shield Generator
350 Det Cord. Prevents death, leaves shield-overload injury and awards 40% of the stage payout.
Emergency Beacon
550 Det Cord. Premium clean revive with no injury and 75% of the stage payout.
Trauma Beacon
Craft-only blueprint. Clean revive and 85% stage payout for high-end emergency builds.
Everything needed before and after deployment
⚡ Expedition Prep
The default Command Center view combines the leading mission, your vote, readiness score, loadout status, reserves, resources and recommended equipment in one screen.
🧰 Loadout
Equip and unequip persistent gear without filling Twitch chat with inventory commands.
🛒 Store & Kits
Buy individual consumables or discounted restock bundles. Store prices come from the authoritative game catalog.
🛠 Crafting
Spend Salvage Scrap, Alien Tech, Flux Components and Weapon Parts. Recovered blueprints unlock advanced craft-only equipment.
🗳 Mission Board
Vote A/B/C on the next contract. The winning contract determines the normal mission, operation rarity and target sector.
🔷 Command Intel
Earned through classified success, bosses, high-rarity operations, scanners and navigators. Intel unlocks the Veiled Expanse.
⬛ Expedition Chronicle
Every completed Black Box becomes a permanent narrative report with the crew, objectives, casualties, MVP, rewards, timeline and Warfront result.
⚡ Near-Instant Controls
V14.3 preserves the D1 command bus with a 1-second Streamer.bot bridge. The browser applies safe optimistic UI updates immediately while the C# validates the authoritative result.
📡 Broadcast Event Bridge
Native Streamer.bot events now drive the OBS overlay for warnings, combat, objectives, bosses, loot, Warfront changes, extraction and synchronized After Action Reports.
Det Cord now stands on its own
V14 removes third-party game-specific factions, ships, locations, materials and lore names from Det Cord's game layer. Internal storage IDs that already contain player inventory or progression are intentionally preserved where changing them would wipe data; the public universe, item names, missions, factions and website presentation are original Det Cord terminology.